Difference between revisions of "Changelog"
From DiceRoller Documentation
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+ | == 1.2.0 (prerelease) == | ||
+ | * Additional documentation comments, and fixing some inaccuracies in existing comments. | ||
+ | * Additional unit tests. | ||
+ | * Bugfixes: | ||
+ | ** Trim leading/trailing spaces around macro parameters before passing them to macro callbacks. | ||
+ | ** Throw more informational exceptions rather than having an internal detail throw an exception (ArgumentNullException instead of NullReferenceException, InvalidOperationException with a more meaningful error message rather than ArgumentException on Dictionary.Add, etc.). | ||
+ | ** Fix roll macro argument parsing. | ||
+ | |||
+ | |||
== 1.1.0 == | == 1.1.0 == | ||
* New Play-by-Post helper class [[Dice/PbP/RollPost|RollPost]], found in the [[Dice/PbP|Dice.PbP]] namespace. | * New Play-by-Post helper class [[Dice/PbP/RollPost|RollPost]], found in the [[Dice/PbP|Dice.PbP]] namespace. |
Revision as of 19:56, 1 May 2017
1.2.0 (prerelease)
- Additional documentation comments, and fixing some inaccuracies in existing comments.
- Additional unit tests.
- Bugfixes:
- Trim leading/trailing spaces around macro parameters before passing them to macro callbacks.
- Throw more informational exceptions rather than having an internal detail throw an exception (ArgumentNullException instead of NullReferenceException, InvalidOperationException with a more meaningful error message rather than ArgumentException on Dictionary.Add, etc.).
- Fix roll macro argument parsing.
1.1.0
- New Play-by-Post helper class RollPost, found in the Dice.PbP namespace.
- Rolls can be serialized and saved to a database (or somewhere else, I don't judge) so that rolls within a post remain fixed between previews/edits.
- Contains the ability to detect tampering of roll expressions within a post (deleting/modifying rolls). Adding new rolls at the end is ok, everything else causes validation errors.
- A new
[roll]
macro which can be used to obtain results of previous rolls in the same post.
- DieResult and RollResult are now Serializable and Equatable.
- Group rolls can now be rerolled.
- New
if()
global function, which lets you test an expression against a comparison, and return one of two expressions depending on whether or not the comparison succeeded.
1.0.0
- Initial version