Difference between revisions of "Dice/AST/DiceAST/Evaluated"
From DiceRoller Documentation
(Created page with "{{APIdoc|DiceAST.Evaluated Property}} Gets whether or not this node has been evaluated. {{ns}} == Syntax == <syntaxhighlight lang="C#"> public bool Evaluated { get; private...") |
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Latest revision as of 21:36, 1 May 2017
Gets whether or not this node has been evaluated.
- Namespace: Dice.AST
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public bool Evaluated { get; private set; }
Property Value
Type: System.Boolean
Whether or not this node has been evaluated.
Remarks
If false, then Value, Values, and ValueType are not valid to be used. Generally, this will always be true unless you're inside of EvaluateInternal of a custom DiceAST subclass, or if you call Roller.Parse to obtain a DiceAST tree without evaluating it.