The Dice namespace contains the base objects interacted with in the library. It is generally not needed to make use of the Dice.AST or Dice.Grammar namespaces in the course of normal interaction. However, advanced use cases may need to directly access objects in those namespaces.
The Dice.PbP namespace is useful if you need to keep track of multiple rolls in a play-by-post environment.
Classes
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Class |
Description
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S |
BuiltinFunctions |
Contains callbacks for all built-in functions. These functions are automatically registered whenever constructing a new RollerConfig object, but can be removed from the function registry if desired.
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S |
BuiltinMacros |
Contains callbacks for all built-in macros. These macros are automatically registered whenever constructing a new RollerConfig object, but can be removed from the macro registry if desired.
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DiceException |
The exception that is thrown whenever an error happens while evaluating a dice expression. This is used to signify an issue with the expression itself rather than any programming error.
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DiceFunctionAttribute |
An attribute that can be applied to methods which denotes the method is a valid FunctionCallback. The FunctionRegistry.RegisterType function can be used to register types which contain methods marked with this attribute.
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DiceMacroAttribute |
An attribute that can be applied to methods which denotes the method is a valid MacroCallback. The MacroRegistry.RegisterType function can be used to register types which contain methods marked with this attribute.
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S |
ExtensionMethods |
Internal extension methods that are not useful for general consumption.
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FunctionContext |
Contains the context for a function call, and is passed to function callbacks.
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FunctionRegistry |
Allows the user to register callbacks for functions.
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MacroRegistry |
Allows the user to register callbacks for macros.
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InternalContext |
Opaque contextual information used when evaluating dice expressions.
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MacroContext |
Contains the context for a macro, and is passed to macro callbacks.
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RollData |
Holds data relevant to the scope of a single roll (as opposed to the global scope of RollerConfig).
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S |
Roller |
Exposes a function to roll a dice expression.
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RollerConfig |
Contains the configuration for a particular roll.
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RollResult |
Contains the result of a roll expression.
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Structures
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Structure |
Description
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DieResult |
Contains the result of an individual die.
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Delegates
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Delegate |
Description
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FunctionCallback |
Encapsulates a method which executes function logic.
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MacroCallback |
Encapsulates a method which executes macro logic.
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Enumerations
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Enumeration |
Description
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DiceErrorCode |
Signifies what specific error happened when a DiceException is thrown. This can be used to deliver more user-friendly error messages to the user instead of the error messages created by DiceException without needing to resort to string parsing.
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DieFlags |
Metadata attached to a DieResult. This metadata is not used internally, but may be useful to expose to the end user by changing how die results are displayed appropriately.
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DieType |
Indicates what type of die was rolled for a DieResult.
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FunctionScope |
When registering a function, this indicates what scopes the function should be registered to. When a FunctionCallback is called, this will indicate the scope from which the function was called from.
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FunctionTiming |
When registering a function, this indicates when this function is called in the evaluation of extras and functions.
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ResultType |
Indicates whether a RollResult's Value represents the total of the roll or the number of successes.
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SpecialDie |
Some DieResults indicate that they are special dice rather than actual rolls. This enumeration indicates what type of special die the result is. Special dice are used as guidance for display, such as open/close parenthesis when nested math expressions are rolled so that the user can see the dice displayed in the same format as they were specified.
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