Difference between revisions of "Dice/RollResult/Values"

From DiceRoller Documentation
(Created page with "{{APIdoc|RollResult.Values Property}} Gets the results of each individual die rolled. {{ns}} == Syntax == <syntaxhighlight lang="C#"> public IReadOnlyList<DieResult> Values...")
 
 
(3 intermediate revisions by the same user not shown)
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== Examples ==
 
== Examples ==
This example iterates through Values to display a roll result.
+
This example iterates through Values to display a roll result. Note that the following code is how part of [[../ToString|RollResult.ToString()]] is implemented.
  
 
<syntaxhighlight lang="C#">
 
<syntaxhighlight lang="C#">
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         StringBuilder sb = new StringBuilder();
 
         StringBuilder sb = new StringBuilder();
 
         RollResult result = Roller.Roll("(2d20 + 2) * 1.5"); // rolls a 6 and an 8
 
         RollResult result = Roller.Roll("(2d20 + 2) * 1.5"); // rolls a 6 and an 8
        bool needAdd = false;
 
 
         foreach (DieResult die in result.Values)
 
         foreach (DieResult die in result.Values)
 
         {
 
         {
 
             if (die.DieType == DieType.Special)
 
             if (die.DieType == DieType.Special)
 
             {
 
             {
                needAdd = false;
 
 
                 switch ((SpecialDie)die.Value)
 
                 switch ((SpecialDie)die.Value)
 
                 {
 
                 {
 +
                    case SpecialDie.Add:
 +
                        sb.Append(" + ");
 +
                        break;
 
                     case SpecialDie.Subtract:
 
                     case SpecialDie.Subtract:
 
                         sb.Append(" - ");
 
                         sb.Append(" - ");
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                     case SpecialDie.CloseParen:
 
                     case SpecialDie.CloseParen:
 
                         sb.Append(")");
 
                         sb.Append(")");
                        needAdd = true;
 
 
                         break;
 
                         break;
 
                 }
 
                 }
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             else
 
             else
 
             {
 
             {
                if (needAdd)
 
                {
 
                    sb.Append(" + ");
 
                }
 
 
 
                 sb.Append(die.Value);
 
                 sb.Append(die.Value);
 
             }
 
             }

Latest revision as of 03:00, 14 April 2017

Gets the results of each individual die rolled.

  • Namespace: Dice
  • Assembly: DiceRoller (in DiceRoller.dll)

Syntax

public IReadOnlyList<DieResult> Values { get; private set; }

Property Value

Type: System.Collections.Generic.IReadOnlyList<Dice.DieResult>

The values of the individual dice rolled.

Remarks

This is not necessarily all dice rolled, just the ones that are exposed to the user. For example, in (1d8)d6, 1d8 is rolled, and that many d6s are rolled. Values will only contain the results of the d6s. Inspecting the d8 requires walking the AST beginning at RollResult.RollRoot. This property is read-only.

Examples

This example iterates through Values to display a roll result. Note that the following code is how part of RollResult.ToString() is implemented.

using System;
using System.Text;
using Dice;

class Sample
{
    public static void Main()
    {
        StringBuilder sb = new StringBuilder();
        RollResult result = Roller.Roll("(2d20 + 2) * 1.5"); // rolls a 6 and an 8
        foreach (DieResult die in result.Values)
        {
            if (die.DieType == DieType.Special)
            {
                switch ((SpecialDie)die.Value)
                {
                    case SpecialDie.Add:
                        sb.Append(" + ");
                        break;
                    case SpecialDie.Subtract:
                        sb.Append(" - ");
                        break;
                    case SpecialDie.Multiply:
                        sb.Append(" * ");
                        break;
                    case SpecialDie.Divide:
                        sb.Append(" / ");
                        break;
                    case SpecialDie.OpenParen:
                        sb.Append("(");
                        break;
                    case SpecialDie.CloseParen:
                        sb.Append(")");
                        break;
                }
            }
            else
            {
                sb.Append(die.Value);
            }
        }

        Console.WriteLine(sb.ToString()); // outputs "(6 + 8 + 2) * 1.5"
    }
}