Difference between revisions of "Dice/AST/DiceAST"
From DiceRoller Documentation
(Created page with "{{APIdoc|DiceAST Class}} Represents a node in the dice expression Abstract Syntax Tree. {{ns|AST}} == Inheritance Hierarchy == System.Object : Dice.AST.DiceAST == Syntax ==...") |
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | {{ | + | | {{protected}} {{method}} || [[/Evaluate|Evaluate(RollData, DiceAST, Int32)]] || Evaluates the node, causing it to store its result in Value. |
|- | |- | ||
− | | {{protected}} {{method}} || [[/EvaluateInternal|EvaluateInternal( | + | | {{protected}} {{method}} || [[/EvaluateInternal|EvaluateInternal(RollData, DiceAST, Int32)]] || Actual evaluation logic, implemented by each subclass. |
|- | |- | ||
− | | {{ | + | | {{protected}} {{method}} || [[/Reroll|Reroll(RollData, DiceAST, Int32)]] || Re-do the roll without re-evaluating the entire subtree again. |
|- | |- | ||
− | | {{ | + | | {{protected}} {{method}} || [[/RerollInternal|RerollInternal(RollData, DiceAST, Int32)]] || Actual reroll logic, implemented by each subclass. |
|- | |- | ||
− | + | | {{public}} {{method}} || [[/ToString|ToString()]] || Retrieves a normalized representation of the dice expression. Overridden from Object.ToString. | |
− | |||
− | | {{public}} {{method}} || [[/ToString|ToString()]] || Retrieves a normalized representation of the dice expression. | ||
|} | |} | ||
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|- | |- | ||
| {{public}} {{property}} || [[/Evaluated|Evaluated]] || Gets whether or not this node has been evaluated. | | {{public}} {{property}} || [[/Evaluated|Evaluated]] || Gets whether or not this node has been evaluated. | ||
+ | |- | ||
+ | | {{protected}} {{property}} || [[/UnderlyingRollNode|UnderlyingRollNode]] || Gets the roll node underneath this node, unless this node is a roll node of some sort. | ||
|- | |- | ||
| {{public}} {{property}} || [[/Value|Value]] || Gets the final value of the node. | | {{public}} {{property}} || [[/Value|Value]] || Gets the final value of the node. | ||
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| {{public}} {{property}} || [[/Values|Values]] || Gets the underlying dice that were rolled, as well as their values. | | {{public}} {{property}} || [[/Values|Values]] || Gets the underlying dice that were rolled, as well as their values. | ||
|- | |- | ||
− | | { | + | | {{public}} {{property}} || [[/ValueType|ValueType]] || Gets what type of value we have (total or successes). |
|} | |} | ||
== Remarks == | == Remarks == | ||
− | The DiceAST class and its subclasses implement the AST from the parser | + | The DiceAST class and its subclasses implement the AST from the parser. |
Latest revision as of 21:42, 14 August 2017
Represents a node in the dice expression Abstract Syntax Tree.
- Namespace: Dice.AST
- Assembly: DiceRoller (in DiceRoller.dll)
Inheritance Hierarchy
System.Object
- Dice.AST.DiceAST
Syntax
public abstract class DiceAST
Methods
Name | Description | |
---|---|---|
Evaluate(RollData, DiceAST, Int32) | Evaluates the node, causing it to store its result in Value. | |
EvaluateInternal(RollData, DiceAST, Int32) | Actual evaluation logic, implemented by each subclass. | |
Reroll(RollData, DiceAST, Int32) | Re-do the roll without re-evaluating the entire subtree again. | |
RerollInternal(RollData, DiceAST, Int32) | Actual reroll logic, implemented by each subclass. | |
ToString() | Retrieves a normalized representation of the dice expression. Overridden from Object.ToString. |
Properties
Name | Description | |
---|---|---|
Evaluated | Gets whether or not this node has been evaluated. | |
UnderlyingRollNode | Gets the roll node underneath this node, unless this node is a roll node of some sort. | |
Value | Gets the final value of the node. | |
Values | Gets the underlying dice that were rolled, as well as their values. | |
ValueType | Gets what type of value we have (total or successes). |
Remarks
The DiceAST class and its subclasses implement the AST from the parser.