< Dice | RollResult
Difference between revisions of "Dice/RollResult/Values"
From DiceRoller Documentation
m (→Examples) |
(→Examples: I realize now that omitting add dice was a dumb idea) |
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StringBuilder sb = new StringBuilder(); | StringBuilder sb = new StringBuilder(); | ||
RollResult result = Roller.Roll("(2d20 + 2) * 1.5"); // rolls a 6 and an 8 | RollResult result = Roller.Roll("(2d20 + 2) * 1.5"); // rolls a 6 and an 8 | ||
− | |||
foreach (DieResult die in result.Values) | foreach (DieResult die in result.Values) | ||
{ | { | ||
if (die.DieType == DieType.Special) | if (die.DieType == DieType.Special) | ||
{ | { | ||
− | |||
switch ((SpecialDie)die.Value) | switch ((SpecialDie)die.Value) | ||
{ | { | ||
+ | case SpecialDie.Add: | ||
+ | sb.Append(" + "); | ||
+ | break; | ||
case SpecialDie.Subtract: | case SpecialDie.Subtract: | ||
sb.Append(" - "); | sb.Append(" - "); | ||
Line 53: | Line 54: | ||
case SpecialDie.CloseParen: | case SpecialDie.CloseParen: | ||
sb.Append(")"); | sb.Append(")"); | ||
− | |||
break; | break; | ||
} | } | ||
Line 59: | Line 59: | ||
else | else | ||
{ | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
sb.Append(die.Value); | sb.Append(die.Value); | ||
− | |||
} | } | ||
} | } |
Revision as of 22:44, 10 April 2017
Gets the results of each individual die rolled.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public IReadOnlyList<DieResult> Values { get; private set; }
Property Value
Type: System.Collections.Generic.IReadOnlyList<Dice.DieResult>
The values of the individual dice rolled.
Remarks
This is not necessarily all dice rolled, just the ones that are exposed to the user. For example, in (1d8)d6
, 1d8 is rolled, and that many d6s are rolled. Values will only contain the results of the d6s. Inspecting the d8 requires walking the AST beginning at RollResult.RollRoot. This property is read-only.
Examples
This example iterates through Values to display a roll result.
using System;
using System.Text;
using Dice;
class Sample
{
public static void Main()
{
StringBuilder sb = new StringBuilder();
RollResult result = Roller.Roll("(2d20 + 2) * 1.5"); // rolls a 6 and an 8
foreach (DieResult die in result.Values)
{
if (die.DieType == DieType.Special)
{
switch ((SpecialDie)die.Value)
{
case SpecialDie.Add:
sb.Append(" + ");
break;
case SpecialDie.Subtract:
sb.Append(" - ");
break;
case SpecialDie.Multiply:
sb.Append(" * ");
break;
case SpecialDie.Divide:
sb.Append(" / ");
break;
case SpecialDie.OpenParen:
sb.Append("(");
break;
case SpecialDie.CloseParen:
sb.Append(")");
break;
}
}
else
{
sb.Append(die.Value);
}
}
Console.WriteLine(sb.ToString()); // outputs "(6 + 8 + 2) * 1.5"
}
}