< Dice
Difference between revisions of "Dice/DieResult"
From DiceRoller Documentation
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | {{public}} {{property}} || [[/DieType|DieType]] || | + | | {{public}} {{property}} || [[/DieType|DieType]] || Gets or sets what type of die was rolled. |
|- | |- | ||
− | | {{public}} {{property}} || [[/Flags|Flags]] || | + | | {{public}} {{property}} || [[/Flags|Flags]] || Gets or sets any special flags giving more information about the roll. |
|- | |- | ||
− | | {{public}} {{property}} || [[/NumSides|NumSides]] || | + | | {{public}} {{property}} || [[/NumSides|NumSides]] || Gets or sets how many sides the die had. |
|- | |- | ||
− | | {{public}} {{property}} || [[/Value|Value]] || | + | | {{public}} {{property}} || [[/SpecialDie|SpecialDie]] || Gets or sets what type of special die this is. Calling this is an error if DieType != DieType.SpecialDie. |
+ | |- | ||
+ | | {{public}} {{property}} || [[/SuccessCount|SuccessCount]] || Gets 1 if the die is a success, -1 if the die is a failure, and 0 otherwise. | ||
+ | |- | ||
+ | | {{public}} {{property}} || [[/Value|Value]] || Gets or sets what the result of the roll was. | ||
|} | |} | ||
Revision as of 06:54, 15 April 2017
Contains the result of an individual die roll.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public struct DieResult
Methods
Name | Description | |
---|---|---|
Drop() | Return a new DieResult based on the current one flagged as dropped. | |
Equals(object) | Compare two DieResults and return whether or not they are equal. Overridden from Object.Equals(object). | |
Failure() | Return a new DieResult based on the current one flagged as a failure. | |
GetHashCode() | Gets a hash code for the DieResult. Overridden from Object.GetHashCode(). | |
IsLiveDie() | Checks if the die is not a special die and has not been dropped. | |
IsSpecialDie(SpecialDie) | Checks if this die is a special die of the specified type. | |
Success() | Return a new DieResult based on the current one flagged as a success. |
Properties
Name | Description | |
---|---|---|
DieType | Gets or sets what type of die was rolled. | |
Flags | Gets or sets any special flags giving more information about the roll. | |
NumSides | Gets or sets how many sides the die had. | |
SpecialDie | Gets or sets what type of special die this is. Calling this is an error if DieType != DieType.SpecialDie. | |
SuccessCount | Gets 1 if the die is a success, -1 if the die is a failure, and 0 otherwise. | |
Value | Gets or sets what the result of the roll was. |
Overloaded Operators
Name | Description | |
---|---|---|
S | operator ==(DieResult, DieResult) | Implements DieResult == DieResult. |
S | operator !=(DieResult, DieResult) | Implements DieResult != DieResult. |
Remarks
The NumSides property is only non-zero if DieType is DieType.Normal
or DieType.Fudge
. If DieType is DieType.Special
, then Value can be cast into a SpecialDie enum value.