Difference between revisions of "Dice/RollerConfig/MaxSides"

From DiceRoller Documentation
(Created page with "{{APIdoc|RollerConfig.MaxSides Property}} Gets or sets the maximum number of sides a single die may have. {{ns}} == Syntax == <syntaxhighlight lang="C#"> public uint MaxSide...")
 
 
Line 6: Line 6:
 
== Syntax ==
 
== Syntax ==
 
<syntaxhighlight lang="C#">
 
<syntaxhighlight lang="C#">
public uint MaxSides { get; set; }
+
public int MaxSides { get; set; }
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
=== Property Value ===
 
=== Property Value ===
Type: System.UInt32
+
Type: System.Int32
  
 
The maximum number of sides that any individual die can have. Exceeding this limit will result in a [[Dice/DiceException|DiceException]] being thrown with DiceErrorCode.BadSides.
 
The maximum number of sides that any individual die can have. Exceeding this limit will result in a [[Dice/DiceException|DiceException]] being thrown with DiceErrorCode.BadSides.

Latest revision as of 18:57, 13 April 2017

Gets or sets the maximum number of sides a single die may have.

  • Namespace: Dice
  • Assembly: DiceRoller (in DiceRoller.dll)

Syntax

public int MaxSides { get; set; }

Property Value

Type: System.Int32

The maximum number of sides that any individual die can have. Exceeding this limit will result in a DiceException being thrown with DiceErrorCode.BadSides.

Remarks

The default value for MaxSides is 10,000. This limit is purely arbitrary, and nothing is impacted by changing it.