< Dice
Difference between revisions of "Dice/RollResult"
From DiceRoller Documentation
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! Name !! Description | ! Name !! Description | ||
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+ | | {{public}} {{property}} || [[/NumRolls|NumRolls]] || The number of dice rolls that were needed to fully evaluate this expression. | ||
|- | |- | ||
| {{public}} {{property}} || [[/ResultType|ResultType]] || Gets whether or not Value represents the die total or the number of successes. | | {{public}} {{property}} || [[/ResultType|ResultType]] || Gets whether or not Value represents the die total or the number of successes. |
Revision as of 19:59, 13 April 2017
Contains the result of a roll expression.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Inheritance Hierarchy
System.Object
- Dice.RollResult
Syntax
public class RollResult
Constructors
Name | Description | |
---|---|---|
RollResult(DiceAST) | Constructs a new instance of RollResult. |
Properties
Name | Description | |
---|---|---|
NumRolls | The number of dice rolls that were needed to fully evaluate this expression. | |
ResultType | Gets whether or not Value represents the die total or the number of successes. | |
RollRoot | Gets the root of the dice expression's abstract syntax tree. | |
Value | Gets the result of the roll. | |
Values | Gets the results of each individual die rolled. |
Remarks
RollResults are returned from the Roller.Roll method, and can be used to obtain the results of the roll. This class is read-only. Typically, Value and Values are the only properties that are needed in the course of normal operations, however the full AST is exposed for advanced insight into the roll, should such be necessary.