DieResult Structure
From DiceRoller Documentation
Contains the result of an individual die roll.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public struct DieResult
Methods
| Name | Description | |
|---|---|---|
| Drop() | Return a new DieResult based on the current one flagged as dropped. | |
| Equals(object) | Compare two DieResults and return whether or not they are equal. Overridden from Object.Equals(object). | |
| Failure() | Return a new DieResult based on the current one flagged as a failure. | |
| GetHashCode() | Gets a hash code for the DieResult. Overridden from Object.GetHashCode(). | |
| Success() | Return a new DieResult based on the current one flagged as a success. |
Properties
| Name | Description | |
|---|---|---|
| DieType | What type of die was rolled. | |
| Flags | Any special flags giving more information about the roll. | |
| NumSides | How many sides the die had. | |
| Value | What the result of the roll was. |
Overloaded Operators
| Name | Description | |
|---|---|---|
| S | operator ==(DieResult, DieResult) | Implements DieResult == DieResult. |
| S | operator !=(DieResult, DieResult) | Implements DieResult != DieResult. |
Remarks
The NumSides property is only non-zero if DieType is DieType.Normal or DieType.Fudge. If DieType is DieType.Special, then Value can be cast into a SpecialDie enum value.