< Dice
DiceErrorCode Enumeration
From DiceRoller Documentation
Signifies what specific error happened when a DiceException is thrown.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public enum DiceErrorCode
Members
Member name | Description |
---|---|
NegativeDice | A negative number of dice cannot be rolled. |
BadSides | Dice must have between 1 and {0} sides. ({0} is the value of RollerConfig.MaxSides for the roll). |
WrongSides | Only the following die sizes are valid: 2, 3, 4, 6, 8, 10, 12, 20, 100, 1000, 10000. |
DivideByZero | Attempted to divide by 0. |
RecursionDepthExceeded | Maximum recursion depth of {0} exceeded. ({0} is the value of RollerConfig.MaxRecursionDepth for the roll). |
NoAdvantageKeep | Cannot apply advantage/disadvantage and a keep/drop expression on the same roll. |
TooManySort | Cannot add more than one sort expression to a roll. |
TooManyDice | Maximum number of dice {0} exceeded. ({0} is the value of RollerConfig.Dice for the roll). |
NoSuchFunction | No function named {0} is registered for the current scope. ({0} is the name of the function the user tried to call). |
IncorrectArity | Incorrect number of arguments passed to internal function {0}. ({0} is the name of the function). |
IncorrectArgType | Incorrect argument type passed to internal function {0}. ({0} is the name of the function). |
InvalidSuccess | When defining failures, must also define at least one success. |
MixedReroll | Cannot mix reroll types on a roll. |
MixedExplodeType | Cannot mix explosion types on a roll. |
BadRerollCount | The number of rerolls must be either 0 or a positive integer. |
MixedExplodeComp | Cannot mix explosions on max results with explosions on fixed comparisons. |
InvalidMacro | The specified macro does not exist. |
ParseError | Error processing the dice expression: {0} ({0} is the Message of the underlying ANTLR RecognitionException). |
Extension Methods
Name | Description | |
---|---|---|
GetDescriptionString() | Retrieves the error message corresponding to the given DiceErrorCode. |
Remarks
Represents an error code that is thrown as part as an exception. The DiceException class exposes this error code, which can be used as a key in the calling application to customize error messages without needing to resort to string parsing. The default error message for any given DiceErrorCode is encapsulated via a System.ComponentModel.DescriptionAttribute attribute present on each enumeration member.