< Dice
DieResult Structure
From DiceRoller Documentation
Contains the result of an individual die roll.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
[Serializable]
public struct DieResult : ISerializable, IEquatable<DieResult>
Constructors
Name | Description | |
---|---|---|
DieResult() | Constructs a new default DieResult. | |
DieResult(SpecialDie) | Constructs a new DieResult corresponding to the given SpecialDie. | |
DieResult(String) | Constructs a new DieResult with DieType SpecialDie.Text and the passed-in data. | |
DieResult(SerializationInfo, StreamingContext) | Constructs a new DieResult with serialized data. |
Methods
Name | Description | |
---|---|---|
Drop() | Return a new DieResult based on the current one flagged as dropped. | |
Equals(DieResult) | Compare two DieResults and return whether or not they are equal. | |
Equals(Object) | Compare two DieResults and return whether or not they are equal. Overridden from Object.Equals(Object). | |
Failure() | Return a new DieResult based on the current one flagged as a failure. | |
GetHashCode() | Gets a hash code for the DieResult. Overridden from Object.GetHashCode(). | |
GetObjectData(SerializationInfo, StreamingContext) | Serializes a DieResult. | |
IsLiveDie() | Checks if the die is not a special die and has not been dropped. | |
IsSpecialDie(SpecialDie) | Checks if this die is a special die of the specified type. | |
Success() | Return a new DieResult based on the current one flagged as a success. |
Properties
Name | Description | |
---|---|---|
Data | Gets or sets string data associated with a roll. | |
DieType | Gets or sets what type of die was rolled. | |
Flags | Gets or sets any special flags giving more information about the roll. | |
NumSides | Gets or sets how many sides the die had. | |
SpecialDie | Gets or sets what type of special die this is. Calling this is an error if DieType != DieType.SpecialDie. | |
SuccessCount | Gets 1 if the die is a success, -1 if the die is a failure, and 0 otherwise. | |
Value | Gets or sets what the result of the roll was. |
Overloaded Operators
Name | Description | |
---|---|---|
S | operator ==(DieResult, DieResult) | Implements DieResult == DieResult. |
S | operator !=(DieResult, DieResult) | Implements DieResult != DieResult. |
Remarks
The NumSides property is only non-zero if DieType is DieType.Normal
or DieType.Fudge
. If DieType is DieType.Special
, then Value can be cast into a SpecialDie enum value, however it is usually better to access the SpecialDie property instead as typecasts are unnecessary with that property.
The property setters are provided for dice construction purposes. Since DieResult is a value type, attempting to call a setter on a DieResult instance will result in a new instance being constructed rather than the existing instance being mutated (unless the instance is a ref
or out
parameter).