DieResult Structure
From DiceRoller Documentation
Contains the result of an individual die roll.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public struct DieResult
Methods
Name | Description | |
---|---|---|
Drop() | Return a new DieResult based on the current one flagged as dropped. | |
Equals(object) | Compare two DieResults and return whether or not they are equal. Overridden from Object.Equals(object). | |
Failure() | Return a new DieResult based on the current one flagged as a failure. | |
GetHashCode() | Gets a hash code for the DieResult. Overridden from Object.GetHashCode(). | |
IsSpecialDie(SpecialDie) | Checks if this die is a special die of the specified type. | |
Success() | Return a new DieResult based on the current one flagged as a success. |
Properties
Name | Description | |
---|---|---|
DieType | What type of die was rolled. | |
Flags | Any special flags giving more information about the roll. | |
NumSides | How many sides the die had. | |
Value | What the result of the roll was. |
Overloaded Operators
Name | Description | |
---|---|---|
S | operator ==(DieResult, DieResult) | Implements DieResult == DieResult. |
S | operator !=(DieResult, DieResult) | Implements DieResult != DieResult. |
Remarks
The NumSides property is only non-zero if DieType is DieType.Normal
or DieType.Fudge
. If DieType is DieType.Special
, then Value can be cast into a SpecialDie enum value.