DiceAST.Evaluated Property
From DiceRoller Documentation
Gets whether or not this node has been evaluated.
- Namespace: Dice.AST
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public bool Evaluated { get; private set; }
Property Value
Type: System.Boolean
Whether or not this node has been evaluated.
Remarks
If false, then Value, Values, and ValueType are not valid to be used. Generally, this will always be true unless you're inside of EvaluateInternal of a custom DiceAST subclass, or if you call Roller.Parse to obtain a DiceAST tree without evaluating it.