RollerConfig Class

From DiceRoller Documentation

Stores various configuration related to the dice roller.

  • Namespace: Dice
  • Assembly: DiceRoller (in DiceRoller.dll)

Inheritance Hierarchy

System.Object

Dice.RollerConfig

Syntax

public class RollerConfig

Constructors

Name Description
RollerConfig() Constructs a new RollerConfig instance with default values.

Properties

Name Description
ExecuteMacro Gets or sets the function used to execute macros.
FunctionRegistry Gets or sets the registry of all valid function names and their callbacks.
MacroRegistry Gets or sets the registry of all valid macro names and their callbacks.
GetRandomBytes Gets or sets the function used to generate random numbers.
MaxDice Gets or sets the maximum number of dice that may be rolled.
MaxRecursionDepth Gets or sets how deeply nested a dice expression can get.
MaxRerolls Gets or sets the maximum number of times a single die may be rerolled.
MaxSides Gets or sets the maximum number of sides a single die may have.
NormalSidesOnly Gets or sets whether dice expressions are limited to rolling dice with a "normal" number of sides, or if they can roll dice of any number of sides.

Remarks

The default values for RollerConfig are as follows. These values are set upon constructing the object, however they can be overridden by passing in different values when creating the object (see Examples below for details).

ExecuteMacro = null; // null indicates that using a macro in a dice expression is an error
FunctionRegistry = new FunctionRegistry();
FunctionRegistry.RegisterType(typeof(BuiltinFunctions));
MacroRegistry = new MacroRegistry();
GetRandomBytes = null; // null makes use of System.Cryptography.RNGCryptoServiceProvider to generate random numbers
MaxDice = 1000;
MaxRecursionDepth = 20;
MaxRerolls = 100;
MaxSides = 10000;
NormalSidesOnly = false;

Thread Safety

RollerConfig is thread safe.

Examples

The following is an example of creating a custom RollerConfig which leaves most values at their default but customizes some others.

using Dice;

class Sample
{
    public static void Main()
    {
        var config = new RollerConfig()
        {
            ExecuteMacro = DoMacroStuff
        };
    }

    public static void DoMacroStuff(MacroContext context)
    {
        // ...
    }
}