< Dice
FunctionContext Class
From DiceRoller Documentation
Contains the context for a function call, and is passed to function callbacks.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Inheritance Hierarchy
System.Object
- Dice.FunctionContext
Syntax
public class FunctionContext
Constructors
Name | Description | |
---|---|---|
FunctionContext(FunctionScope, String, IReadOnlyList<DiceAST>, RollData) | Constructs a new instance of FunctionContext. |
Properties
Name | Description | |
---|---|---|
Arguments | Gets the arguments to the function call. | |
Data | Gets the RollData attached to this function execution. | |
Expression | Gets the dice expression this function is attached to, or null if it is a global function. | |
Name | Gets the name of the function being called, in the casing that the name was registered as. | |
Scope | Gets the scope of the function being called. | |
Value | Gets or sets the result of the function call. | |
Values | Gets or sets the underlying dice rolls for the function call that should be shown in the overall result. | |
ValueType | Gets or sets the type of value this function returns. |
Remarks
A FunctionContext is created and passed into all FunctionCallbacks. The callback must fill out Value and should also fill out Values and ValueType. Failing to fill out Value will result in an error being displayed to the user.