< Dice
Difference between revisions of "Dice/MacroCallback"
From DiceRoller Documentation
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The MacroCallback delegate is used alongside [[Dice/RollerConfig/ExecuteMacro|RollerConfig.ExecuteMacro]]. The delegate can gain insight into the context of the macro call by examining the passed-in ''context'' object, and it must also modify the ''context'' object's Value. If no delegate in the chain modifies the context's Value or Values, a [[Dice/DiceException|DiceException]] is thrown with DiceErrorCode.InvalidMacro. | The MacroCallback delegate is used alongside [[Dice/RollerConfig/ExecuteMacro|RollerConfig.ExecuteMacro]]. The delegate can gain insight into the context of the macro call by examining the passed-in ''context'' object, and it must also modify the ''context'' object's Value. If no delegate in the chain modifies the context's Value or Values, a [[Dice/DiceException|DiceException]] is thrown with DiceErrorCode.InvalidMacro. | ||
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+ | If the macro does not roll dice, its Value should be added to the Values list as a Literal die type. |
Revision as of 20:35, 12 April 2017
Encapsulates a method which executes macro logic.
- Namespace: Dice
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public delegate void MacroCallback(
MacroContext context
)
Parameters
- context
- Type: Dice.MacroContext
- Macro context, to be filled in by the delegate.
Remarks
The MacroCallback delegate is used alongside RollerConfig.ExecuteMacro. The delegate can gain insight into the context of the macro call by examining the passed-in context object, and it must also modify the context object's Value. If no delegate in the chain modifies the context's Value or Values, a DiceException is thrown with DiceErrorCode.InvalidMacro.
If the macro does not roll dice, its Value should be added to the Values list as a Literal die type.