Difference between revisions of "Dice/PbP/RollPost/Serialize"
From DiceRoller Documentation
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== Remarks == | == Remarks == | ||
This method should be used whenever serializing a RollPost for persistent storage. It will serialize Pristine and Stored, but leave Current empty (note that Current is written into Stored when [[../Validate|Validate()]] is called). | This method should be used whenever serializing a RollPost for persistent storage. It will serialize Pristine and Stored, but leave Current empty (note that Current is written into Stored when [[../Validate|Validate()]] is called). | ||
+ | |||
+ | As a result of this, Validate() must be called on a RollPost before Serialize is called, or else it will not serialize anything (or will serialize old data). | ||
== See Also == | == See Also == | ||
The [[../|RollPost class documentation]] contains an example using Serialize() to store data into a database. | The [[../|RollPost class documentation]] contains an example using Serialize() to store data into a database. |
Latest revision as of 16:59, 5 October 2017
Serializes a RollPost, for saving to the database.
- Namespace: Dice.PbP
- Assembly: DiceRoller (in DiceRoller.dll)
Syntax
public void Serialize(
Stream serializationStream
)
Parameters
- serializationStream
- Type: System.IO.Stream
- The stream to write serialized data to.
Remarks
This method should be used whenever serializing a RollPost for persistent storage. It will serialize Pristine and Stored, but leave Current empty (note that Current is written into Stored when Validate() is called).
As a result of this, Validate() must be called on a RollPost before Serialize is called, or else it will not serialize anything (or will serialize old data).
See Also
The RollPost class documentation contains an example using Serialize() to store data into a database.